![]() Install into the target dir, this is /usr/local per default (you need root privileges!) unless you change it (see CMake options above) Currently only with Build Type Debug, but this is easily changed if necessary. These are the available targets: NameĬompile everything, up to executable with the settings from the cmake call make lang to build only the translations. You can add targets to the make or ninja command, e.g. Used embedded minizip sources (skip checking for installed minizip library) DCMAKE_INSTALL_PREFIX=~/widelands-install.ĭefine the destination of executables files (if installing)Īutodetected from git/bzr, or set by adding a VERSION fileįollow XDG-Basedir specification. Only available in Debug builds.ĭefine the target directory for the "install" target, e.g. You will have to clear the build directory if you want to switch this off again in a later build.īuild codecheck. ![]() ON for Debug builds / OFF for Release builds Note that CMake options are prefixed with -D. When compiling has finished, you can call Widelands withĭepending on the Ninja installation, the last line can also be ninja-build. You can then compile by running our convenience script. ![]() You will need to install the following dependencies: We have more detailed documentation available at: Dependencies We support compiling Widelands for Linux, Windows under MSys2 and MSVC, and MacOS with GCC >= 7 or Clang/LLVM >= 7, though it might work with other compilers too. On how to download Widelands, see Compiling Some assets are released under various Creative Commons licenses – see the respective folders. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it. Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode.
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